Current job
since Sept 2007
Responsible of Yahoo! Mail Product Management and its Product Marketing across Europe. Identification of the relevant strategic focus points in order to maximise 20 millions European customers satisfaction (using ACSI methodology). Deployment of all releases across EU, definition and execution of Product Marketing strategy. Key global and European projects lead from business case to Product Development (PRD, mockups…) working with US engineering teams, partners, legal and local marketing teams... Based in London, United Kingdom.
From Jan 2007
to Jul 2007
as contractor
5 months part-time consulting mission for the former VP Communication and Communities products, Brad Garlinghouse. Recommendation of a product strategy with conceptual mockups in order to maximize Yahoo! users life time value. High levels recommendations were actually reflected by Yahoo! current roadmaps (making Yahoo! more social...). Based in Paris, France.
From Feb 2006
to Oct 2006
as intern
Responsible of all products promotion across Yahoo! France network including Kelkoo, Meetic (deal). Local deployment of performance marketing model, new methodology definition to maximize ROI from -1% to 412% and to achieve revenue goals respecting business priorities. Based in Paris, France. Experience started as intern and converted into employee after few months.
From Aug 2004
to Jan 2005
as intern
Supervised the accounts of PMU, GMF, Group Casino and La Poste. Advised, organized, and monitored numerous interactive projects and CRM campaigns. Interacted with customers, set up working schedules, deliverables, and creative briefs. Based in Paris, France.
From Dec 2003
to May 2004
as contractor
Product consulting for the new semantic search engine called Excalibur. Realization of specifications and executable mockups of a semantic BtoC search engine results experience. Based in Carlsbad (CA), United States.
From Apr 2007
to Dec 2008
Warpzoner.com is my 3rd entrepreneurship project. It's a meeting point for Gamers and Otakus. It offers Gamers & Game industry artists the opportunity to meet each others in real life, breaking up with their so called “nolife” lifestyle. This time I failed with making sure I can finance my development team to deliver against our planning in a economic crisis context. The application is 70% code completed but currently miss a lead developer to be polished. This partly because of our technical choice: Ruby on Rails which has a far lower adoption rate than PHP in the developer community. Warpzoner had 10k pre-registred users gathered during development period.
From Oct 2005
to Apr 2006
TheMoneyAward.com is gaming site offering people the opportunity to win prizes and receive cash-back. I started really small this time, developing this Gaming site in less than two weeks. The business model was simple and really profitable with only few thousands of users. Day after day, I developed the product to satisfy my first customers better. This site actually generated enough money to finance my study in only few months. I will always keep that experience in mind as a simple and less risky recipe to start a profitable business.
From Mar 2005
to Dec 2005
SoMe is my first entrepreneurship project and was aiming to become the European Myspace back in 2005 (just before Rupert Murdoch took over Myspace). I did the whole business plan of it and approached several confirmed entrepreneurs with my idea. We failed to build the right team to turn it into a real product.